Unity Asset – Advanced Battle AI v1.6.0[AKD] [Latest]

Unity Asset – Advanced Battle AI v1.6.0[AKD][ [Latest]
Advanced Battle AI v1.6.0
Important: You will need for this asset.
Tested Screenshot(s) (If any):Advanced behavior and dynamic behavior loading, custom actions and extensions, animation, great examples in sensing your environment, and so much more. All code files are advanced well written C# files with plenty of comments. With RAIN you can even run your behavior in a debug mode! You should be resonably versed in C# and have some familiarity with using RAIN. (Note: if you are good with JS you’ll be fine)
If you’re brand new to RAIN, I suggest you work with the FREE RAIN AI (link above) and visit the community to watch video tutorials, read the wiki docs and ask questions. Then GET THIS package you won’t regret it. Watching each scene, reviewing the setup and stepping through the process will answer questions like:
How do I use a behavior tree and what does each node do?
How do I dynamically load behavior trees using behavior tree binding? This package does a superb job of simplifying behavior by managing state (patrol, attack, formation, die, etc..) via the use of multiple behavior tree assets.
How do I use extensions? Again, this package does a superb job of managing solider communication, aim/fire, health by defining communication channels the AI is listening to, receiving communications sent to the listened channels, and assigning incoming values into AI memory!
How do I create a HUD and update the state of my solider?Advanced behavior and dynamic behavior loading, custom actions and extensions, animation, great examples in sensing your environment, and so much more. All code files are advanced well written C# files with plenty of comments. With RAIN you can even run your behavior in a debug mode! You should be resonably versed in C# and have some familiarity with using RAIN. (Note: if you are good with JS you’ll be fine)
If you’re brand new to RAIN, I suggest you work with the FREE RAIN AI (link above) and visit the community to watch video tutorials, read the wiki docs and ask questions. Then GET THIS package you won’t regret it. Watching each scene, reviewing the setup and stepping through the process will answer questions like:
How do I use a behavior tree and what does each node do?
How do I dynamically load behavior trees using behavior tree binding? This package does a superb job of simplifying behavior by managing state (patrol, attack, formation, die, etc..) via the use of multiple behavior tree assets.
How do I use extensions? Again, this package does a superb job of managing solider communication, aim/fire, health by defining communication channels the AI is listening to, receiving communications sent to the listened channels, and assigning incoming values into AI memory!
How do I create a HUD and update the state of my solider?
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Download Unity Asset – Advanced Battle AI v1.6.0[AKD][Latest]

 

Unity Asset – Advanced Battle AI v1.6.0[AKD][Latest].zip



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