Unity Asset – Daedalus – Random Dungeon Generator v1.1.15

Unity Asset – Daedalus – Random Dungeon Generator v1.1.15 [AKD][ [Latest]
Tested Screenshot(s) If YOU like “The Public Unity Assets Library – 01 & 02″… So plz come forward and DONATE any Unity Asset for others to TEST before purchase! Don’t forget to support the developers (as well)!
Please NO MORE Unity Assets REQUESTS…Random Dungeon Generator v1.1.15 I am tired of all these requests everywhere…

  • Added 3-4 length corridors
  • Fixed start and end computation
  • Fixed support for Unity5
    • Removed image effects folder (Daedalus Core\Editor)
    • VirtualMap gave a maxrecursiondepth error for serialization
      • Fixed by changing Virtual Room & Room Generator’s handling of connected Rooms
      • Added Get Room(index) to Virtual Map
      • Added index handling to BSP Virtual Map Generator and Digging Virtual Map Generator
      • Added Has Rooms() to virtual map generator behaviour for checks
  • Removed most Generator Values
  • Updated Random Dungeon Generator v1.1.15 all maps to use the new Virtual Map Generator Behaviour
  • Removed force In Rooms for sections map
  • Fixed distance computations
  • Added create Entrance And Exit to Physical Map (decoupled from the generator behaviour)
  • Moved entrance and exit parameters to Virtual Map Generator Behaviour
  • Fixed various bugs with tile map interpreter
    • Rock generation
    • Inside columns
    • Wall corners
    • Orientations
  • Added warning when missing a Virtual Map Generator Behaviour
  • v1.1.6
  • Refactored door creation, now better finds minimum door number
  • Fixed parameter limits for BSP
  • Fixed bugs with corridor creation
  • v1.1.5
  • Added connection checks for cells
  • Added debug lines for connections
  • Added path existing check
  • Refactored start and end computation
  • v1.1.4
  • Separated IsRemovable to IsColumnRemovable and IsWallRemovable (used both for the same thing, was wrong!)
  • Fixed column removal
  • Fixed wall instantiation checks (now faster and better coded)
  • Added ResetToWalls() Random Dungeon Generator v1.1.15 to VirtualMap
  • Refactored Digging algorithms to standardize with BSP
  • Refactored VirtualMap functions
  • CreateCorridor now takes also a width

THANKS!!

 

Download Unity Asset – Daedalus – Random Dungeon Generator v1.1.15

 

Unity Asset – Daedalus – Random Dungeon Generator v1.1.15.zip



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